GenCon 51 Preview: Pocket Mars

From the publisher:

For a long time now, Earth hasn't been a perfect place to live. You are one of the architects sent to Mars. Your objective is to set up an infrastructure for the first colonists who would arrive on the red planet and start a new chapter for mankind.

Pocket Mars is a fast paced and wildly dynamic card game but don't let the short playthrough time fool you. It's a heavy weight filler! A compressed and easy to understand set of rules, combined with cards that you can play in more than one way is what makes this game great! Fifteen minutes is all it takes for you and your friends to set out on an exciting adventure in space!

In the world of big games about Mars everybody should have one that fits in their pocket.

Your goal is to place as many colonists as you can in the buildings of your Mars settlement. To do so, you will need to choose carefully how and when to play your cards.

Why I’m Interested in It

I’m a huge fan of small games that pack an enormous punch. And after watching reviews and How To Plays on Pocket Mars, I have a good feeling that’s what this game is. With a science fiction theme (and a setting on Mars), it hits all the pluses on my radar.

I love Terraforming Mars, and while I know Pocket Mars isn’t going to have the scope of the bigger game, I believe it will have the scope to be more than the time listed that a game takes to play. It can play as a solo game (most likely how I’ll be playing it) with just as many options to create a civilization that survives. Multiple mechanic types almost guarantee multiple plays: Pocket Mars has area control and influence and hand management with space exploration.

Grey Fox Games will be selling Pocket Mars at the booth, and at $12.00 (listed in the GenCon preview GeekList), this game is a steal. Mars will be mine. (Unless the booth sells out by the time I get there Thursday afternoon!)

Grey Fox Games is at booth 2401 in the Exhibit Hall.

Gregory Gregory Author