Review: Deep Space D-6

Designer: Tony Go
Artist: Tony Go, Tim McBurnie
Publisher: Tau Leader Games

You are a Captain of the UEF! Your RPTR class starship was on routine patrol of the Auborne system when a distress call was received. Upon warping in you quickly realized it was a trap! With the help of your crew, you must survive until a rescue fleet appears.

Deep Space D-6 is a dice game for one player only. Your goal is to survive the brutal hazards of space (natural phenomena, other ships, and internal threats) until you get assistance from a rescue fleet. You’ll roll dice (crew members), and assign them based on threats. But don’t get too comfortable, internal and external threats appear often and could quickly wipe out your shields and hull!

Getting the game ready is a snap. After you select the ship you want to use (out of 4 choices) and place the appropriate shield and hull cubes, you shuffle the threat deck and bring out two cards to start the game. What’s nice about Deep Space D-6 is that the game takes up a small amount of table space. The rules provide a recommended compact layout, but if you have the room, use it.

Deep Space D-6 is a combination dice-chucking and strategy game. You’ll roll six worker dice and assign them stations on your ship based on current threats. Depending on your ship, the stations may also have special skills or modifiers to help with defeating threats. So while there’s luck in the dice, there’s strategy in how you proceed to handle enemies and internal threats.

Once assigned, you’ll use the dice in their appropriate manner. For example, the medical dice can remove a dice with a threat icon or return units from the infirmary. Once you progress through all the dice you can utilize, it’s time for the threats’ turn. The black dice is to determine what threats are activated. If the die matches the threat, then you’ll trigger the action on that card. Most threats can be defeated with your weapons, but some – including internal threats – require using one or more of your work dice. Managing your threats – what you can handle on this turn and the next, which threats need to be removed – is important for your survival. Once you defeated the entire threat deck and the boss, you win!

You have difficulty options to make the game hard or easier if you choose. There are “Do Not Panic” cards, which means if drawn, nothing happens.

The mechanics of Deep Space D-6 are easy to pick up and play. Games can last anywhere from 30 to 60 minutes, which is a nice sweet spot if you’re looking for a game to bust out for a relatively quick game but you also want something with a medium amount of depth. If you can find this game online or at your local game shop, We Roll Solo highly recommends adding it to your collection. Especially if you need a strictly solo game to complement your shelf. Deep Space D-6 may be easier to find now since the creator recently completed a successful Kickstart to re-release the game and an expansion, The Endless Expansion, which introduces a brand-new threat deck. The campaign is over, but you can still pre-order it at the link following the review.

4.5 out of 5 We Roll Solos

  • Fast setup
  • Challenging
  • Good balance of luck and strategy
  • Has difficulty levels

  • Being somewhat luck-based, bad rolls could force a losing game
  • Game may be hard to find

Gregory Gregory Author